#MinecraftHelp > 2012-03-28
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#2 [00:07] <amy> hmm, can anyone help me set up a minecraft server? When I try to connect to it with the minecraft client, it can't reach server to connect
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#7 [00:50] <|Kiikun|> amy: are you hosting it?
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#9 [00:53] <amy> |Kiikun| yes
#10 [00:54] <|Kiikun|> have you tried connecting to it using 127.0.0.1 (aka localhost)
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#12 [00:54] <amy> 127.0.0.1 does work
#13 [00:55] <|Kiikun|> !check 96.52.35.169
#14 [00:55] <|Kiikun|> did you set up port forwarding?
#15 [00:55] <amy> nope
#16 [00:55] <|Kiikun|> amy: Goto http://goo.gl/DsVIL and click on your router model, skip the PFConfig Ad, and follow the instructions to set up port forwarding! :D
#17 [00:55] <seddy> amy tis a bot follow those port forwarding instruct
#18 [00:56] <|Kiikun|> seddy: beep.
#19 [00:56] <seddy> |Kiikun| beep beep.
#20 [00:57] <|Kiikun|> Fb v'z n obg? Bu jryy.
#21 [00:59] <amy> !check 96.52.35.169
#22 [01:05] * kevin_ [kevin_@notlogged] has joined #minecrafthelp
#23 [01:06] <kevin_> how do you get multiple pages back from a commandbook command that uses pages? (eg 'warps list')
#24 [01:08] * |Kiikun|Janus| [|Kiikun|Janus|@notlogged] has joined #minecrafthelp
#25 [01:09] <GreyVulpine> Might be better asking in #bukkit
#26 [01:10] <GreyVulpine> or possibly #worldedit or #worldguard
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#34 [01:50] <rodimuz> has anyone had issues with MC crashing when your save files are being changed to anvil?
#35 [01:53] <Wug> I remember that there were a few bugs about it, but they had been worked on since 1.2 was released
#36 [01:53] <rodimuz> half of them worked fine but some just quit
#37 [01:54] <Wug> you should be able to try to reconvert them
#38 [01:54] <Wug> a failed conversion should not make them unconvertable
#39 [01:54] <Wug> you might try again? unless you already have
#40 [01:54] <rodimuz> ive been trying the same saves over and over
#41 [01:54] <Wug> did you have any mods installed
#42 [01:55] <Wug> if you did, you might have to wait until the mods update so you can reinstall them
#43 [01:55] * GreyVulpine remembers helping one guy out on that issue, turns out having blocks on the top-most level, corrupted anvil-converted worlds
#43 [01:55] <GreyVulpine> It converted fine after an MCedit -> select and remove topmost level of blocks
#44 [01:55] <Wug> :mcedit
#45 [01:55] <WugBot> mcedit: MCEdit is a tool for editing minecraft maps. It can be used to fix chunk errors and a variety of other forms of corruption, and can also be used to build. To fix chunk errors, delete the chunk. To remove exp orbs, select a large area and delete entities.
#46 [01:55] <WugBot> mcedit: MCEdit's download page is here: http://davidvierra.com/mcedit/download.html
#47 [01:56] <rodimuz> hmm
#48 [01:56] * Ninechop [Ninechop@notlogged] has joined #minecrafthelp
#49 [01:56] <rodimuz> ill give that a shot
#50 [01:57] <seddy> wug
#51 [01:57] <seddy> sleeeep
#52 [01:57] <Ninechop> Hey all, I've got a few questions o.o
#53 [01:57] <Wug> seddy: WONT
#54 [01:57] <seddy> lol
#55 [01:57] <seddy> id packet you
#56 [01:57] <seddy> ;)
#57 [01:57] <seddy> but had fbi at my door
#58 [01:58] <seddy> anyone wanna play on my mc server, not advertising its a basic server
#59 [01:58] <GreyVulpine> Please take server advertisements or recruiting to #smp.
#60 [01:59] <seddy> taken
#61 [01:59] <GreyVulpine> There's a bot there you can use, to add server info to
#62 [01:59] <seddy> its full anyways 1/1 :)
#63 [01:59] <Ninechop> Heh
#64 [02:00] <Ninechop> Anyways, anyone here play around with mods at all or meh? I'm trying to use econ mods, and i'm curious if there is one that would allow me to grant a player cash (or w/e the currency is) upon killing another player and / or mob.
#65 [02:00] <Ninechop> Not trying to use econ mods I guess, I AM using them, i'm just trying to find one that fits my purposes.
#66 [02:00] <GreyVulpine> iconomy perhaps?
#67 [02:01] <Ninechop> I played around with it but didn't seem to find that option, if you know how it'd be greatly appreciated.
#68 [02:01] <Ninechop> BOSEconomy is too simple to work that way, I thinks.
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#70 [02:02] <rodimuz> i cleared the top level with mc edit and still didnt work D:
#71 [02:03] <Ninechop> Does anyone know if there's a mod that makes it so you don't drop items that's SMP compatible ?
#72 [02:04] <Ninechop> Nevermind, found one :d
#73 [02:04] <GreyVulpine> rodimuz - Do you happen to have an error report when minecraft crashes?
#74 [02:04] <rodimuz> no error reports
#75 [02:04] <GreyVulpine> So then, what happens exactly?
#76 [02:04] <rodimuz> just shows the words that its converting then it go black
#77 [02:05] <GreyVulpine> What operating system are you on?
#78 [02:05] <rodimuz> windows 7 64 bit
#79 [02:06] <GreyVulpine> Could you run minecraft using the command prompt. It'll output an error there for you to share via pastebin.com
#80 [02:06] <GreyVulpine> Instructions on how to do that are at: http://pastebin.com/1knuj6Zh
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#82 [02:15] <rodimuz> is that going to give me a error code in the command prompt?
#83 [02:15] <GreyVulpine> It should
#84 [02:15] <rodimuz> because i got that
#85 [02:16] <GreyVulpine> Could you copy the error to pastebin.com, submit it, and give us the URL?
#86 [02:19] <rodimuz> http://pastebin.com/Tv7v0ujV
#87 [02:23] <GreyVulpine> Hmm, I can't say I've seen this particular one before.
#88 [02:24] <rodimuz> well least now you have seen one like it :P
#89 [02:26] <GreyVulpine> There seems to be some sort of conversion issue with the map. It's trying to typecast a variable into some other format, and not succeeding.
#90 [02:27] <GreyVulpine> Unfortunately, I don't really have a solution for you on this.
#91 [02:27] <rodimuz> do you think it would be possable to open it with mc edit and then turn it into a scemtic then paste it into a new world?
#92 [02:27] <GreyVulpine> That's certainly a possible solution
#93 [02:28] <GreyVulpine> You may not be able to turn the entire map into a schematic, but perhaps parts of it that you want to keep.
#94 [02:29] <rodimuz> yeah alot of the maps that wont convert just have builds i want
#95 [02:29] * GreyVulpine nods
#95 [02:32] <Wug> its a modding fail it looks like
#96 [02:32] <Wug> if you have installed any mods, remove them
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#98 [02:39] <rodimuz> i re downloaded the minecraft files and tried to convert the save but nothing wig
#99 [02:39] <rodimuz> wug*
#100 [02:40] <seddy> wug needs sleep
#101 [02:40] <seddy> and should be in bed
#102 [02:40] <seddy> gonna re read what your wrote and see if i can help
#103 [02:41] <seddy> rod did you remove al mods before you re d/l mc files
#104 [02:41] <rodimuz> ok
#105 [02:41] <rodimuz> yeah
#106 [02:42] <rodimuz> all i transfered back was the one save file
#107 [02:43] <seddy> its not 1 fil
#108 [02:43] <seddy> file*
#109 [02:43] <seddy> your save is a folder
#110 [02:43] <rodimuz> well yeah
#111 [02:56] <amy> can someone tell me how to spawn varying sized maps/seeds with the server, and how to change the RAM size allocated to it?
#112 [02:57] <GreyVulpine> The server will dynamically generate world chunk data, when a player travels to the border.
#113 [02:57] <seddy> allocating ram size is ez
#114 [02:57] <seddy> its in the launch command for linux
#115 [02:57] <seddy> for windows not sure
#116 [02:58] <GreyVulpine> It's the same for Windows
#117 [02:58] <seddy> there ya go
#118 [02:58] <rodimuz> i know theres a rur on the fourm about it
#119 [02:58] <rodimuz> tut*
#120 [02:58] <GreyVulpine> Use minecraft_server.jar, run it with java -Xms2G -Xmx2G -jar minecraft_server.jar
#121 [02:58] <amy> I don't have a launch command. I just have an exe
#122 [02:58] <amy> where can I get the jar?
#123 [02:59] <GreyVulpine> The .exe is just the .jar, wrapped in an executable with -Xms1G, -Xmx1G
#124 [02:59] <GreyVulpine> Minecraft.net/download
#125 [02:59] <seddy> he said it all
#126 [03:00] <seddy> the file run options is what changes the ram size allocated
#127 [03:04] <amy> hmm, I got the jar working, but I can't seem to connect from my external IP with it, while I could with the exe
#128 [03:04] <amy> oh, works now, I just missed the windows firewall popup ^^;
#129 [03:04] <seddy> lol
#130 [03:05] <seddy> always simple things isnt it amy
#131 [03:05] <amy> Yup, I can manually rewrite a .ebuild file, but windows, thou art confusing.
#132 [03:05] <amy> hehe
#133 [03:06] <amy> It's been a long time since I've fiddled much or played with linux though
#134 [03:07] <seddy> play more amy
#135 [03:07] <seddy> youl see more of the white light :)
#136 [03:08] <amy> hehe, I tend to develop more in linux environments. I bet i'd play with my AVR more if I did
#137 [03:08] <seddy> awesome
#138 [03:09] <amy> too busy to right now though, two jobs and school starting soon
#139 [03:10] <seddy> arnt we all
#140 [03:10] <seddy> ex mil
#141 [03:10] <seddy> a job and full time grad school
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#158 [04:43] <Sporkin> hey, just wondering is there a way to automatically tp someone on a vanilla server while you're afk? like some kind of macro that types the command when a player says a specific phrase?
#159 [04:50] <GreyVulpine> Possibly with Commandbook?
#160 [04:51] * GreyVulpine wonders if you can do some sort of /afk and /bring command together with that
#160 [04:51] <Sporkin> that doesn't require bukkit? never heard of it
#161 [04:51] <GreyVulpine> Yes it does
#162 [04:52] <GreyVulpine> Vanilla has no such added functionality of which you're looking for.
#163 [04:52] <Sporkin> ah, alright
#164 [04:53] <Sporkin> i was just wondering if an op could use some external program to detect when a certain command is typed ingame by a player requesting a tp
#165 [04:54] <GreyVulpine> It's possible, but would require some work to do. I'm not aware of any such utility existing at the moment.
#166 [04:55] <GreyVulpine> You could possibly script up something that would keep server.log open, grep for the command from there, then inject the command to the console via screen, or something.
#167 [04:55] <Sporkin> alright, thanks. its kinda surprising there's no /home command or something by default or anything between regular user and op
#168 [04:55] <GreyVulpine> Not in vanilla, no. There is in various bukkit plugins though
#169 [04:55] <GreyVulpine> Commandbook and essentials both have /home commands
#170 [04:56] <Sporkin> yeah, i definately couldnt script something like that myself, just thought something might exist
#171 [04:56] <Sporkin> yeah that the main appeal for swapping to bukkit.. but its a long waiting time
#172 [04:56] <GreyVulpine> How do you mean?
#173 [04:56] <Sporkin> well main appeal for me
#174 [04:57] <Sporkin> err i mean does bukkit usually ever catch up to the current release?
#175 [04:57] <GreyVulpine> It does.
#176 [04:57] <Sporkin> i think it read its at 1.2.3 beta atm
#177 [04:57] <GreyVulpine> Right now, the bukkit team has released dev versions for 1.2.4 -- http://dl.bukkit.org/downloads/craftbukkit/
#178 [04:58] <GreyVulpine> It's certainly usable, though being a dev version, is in a very active development cycle
#179 [04:58] <Sporkin> hmm
#180 [04:59] <GreyVulpine> Really the only thing you would need to concern yourself, is whether or not a plugin is compatible with the dev version you want to install. Many of the more popular plugins are
#181 [04:59] <Sporkin> if someone updates their client to the latest release, before the server upgrades to the matching version of bukkit that means they cant join?
#182 [05:00] <GreyVulpine> Right. Say if minecraft updates to 1.2.5 tomorrow, and your server is still running 1.2.4, you would either need to wait for bukkit to be updated, or use vanilla
#183 [05:00] <GreyVulpine> Or tell your users to not update to 1.2.5
#184 [05:01] <Sporkin> i see
#185 [05:02] <Sporkin> i guess i'll look around a bit for something that could issue a tp command from an op's client when they're afk. the only issue im having with vanilla is players getting lost after exploring for house and not being able to get back without dying
#186 [05:05] <Sporkin> anyway, thanks for the help. might ask about it on forums just incase someone has already done this
#187 [05:06] * GreyVulpine nods
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#193 [06:09] <DarkCrow> Hello.
#194 [06:10] <DarkCrow> I need some help :)
#195 [06:10] <GreyVulpine> Could you elaborate?
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#197 [06:10] <DarkCrow> Well ok :)
#198 [06:11] <DarkCrow> I downloaded minecraft_server.exe from minecraft.net
#199 [06:11] <DarkCrow> This is all I need for people to join on my server?
#200 [06:11] <DarkCrow> I mean ofc it will be open
#201 [06:11] <DarkCrow> but
#202 [06:12] <GreyVulpine> Are you hosting it on your home computer?
#203 [06:12] <DarkCrow> I mean like what is the server's ip gonna be?
#204 [06:12] <DarkCrow> yeah.
#205 [06:12] <GreyVulpine> Is your computer behind a router?
#206 [06:12] <DarkCrow> well yeah
#207 [06:12] <GreyVulpine> Then you'll most certainly need to configure your router to port forward 25565/TCP to your computer.
#208 [06:13] <DarkCrow> I did portforward long time ago xD
#209 [06:13] <GreyVulpine> Beyond that, if you're running any security or firewall software on your computer, you'll need to configure that to allow minecraft server traffic through as well.
#210 [06:13] <GreyVulpine> If you've done both of these, your public IP can be found at ipchicken.com
#211 [06:13] <GreyVulpine> That'll be the IP people will use to connect to you
#212 [06:13] <DarkCrow> well
#213 [06:13] <DarkCrow> can I check if it works now here?
#214 [06:13] <DarkCrow> o-o
#215 [06:13] <GreyVulpine> ;check DarkCrow
#216 [06:14] <WugBot> Unable to connect to address: adsl-250.109.242.39.tellas.gr:25565 (Timed out)
#217 [06:14] <GreyVulpine> I don't believe you've got it set up correctly, currently.
#218 [06:14] <DarkCrow> ;check 109.242.39.250
#219 [06:14] <WugBot> Unable to connect to address: 109.242.39.250:25565 (Timed out)
#220 [06:14] <DarkCrow> this?
#221 [06:14] <DarkCrow> o-o
#222 [06:14] <DarkCrow> =/
#223 [06:15] <GreyVulpine> Could I ask, what you port forwarded for in the past?
#224 [06:16] <DarkCrow> a mc server I made
#225 [06:16] <DarkCrow> but it wouldn't work out :o
#226 [06:16] <GreyVulpine> Could you recheck your port forwarding rules, make sure you're using the correct port number and IP address?
#227 [06:17] <DarkCrow> o_o
#228 [06:17] <DarkCrow> How can I do that?
#229 [06:17] <DarkCrow> x3
#230 [06:17] <GreyVulpine> How did you port forward in the first place?
#231 [06:17] <DarkCrow> well
#232 [06:18] <DarkCrow> I went to portforward.com
#233 [06:18] <DarkCrow> or sth like that and I figured it out
#234 [06:19] <GreyVulpine> Could you follow those steps again, and make sure the settings you put in from last time are still correct?
#235 [06:19] <DarkCrow> =/ What is the minecraft port?
#236 [06:20] <GreyVulpine> Port 25565/TCP
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#238 [06:20] <fwb2700> are we allowed to ask questions reguarding mincraft bukkit servers here?
#239 [06:21] <GreyVulpine> That would be better suited for #bukkit
#240 [06:21] <fwb2700> ok cheers will ask there
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#242 [06:25] <Desert242> I'm having an updat issue with mine craft. It keeps giving me an error 4: null message. I'm running on windows 7 and have already tried reinstalling. The only solution I've found so far requires another pc and I currently don't have access to one. Does anyone know another fix?
#243 [06:25] <GreyVulpine> What AV do you use?
#244 [06:25] <GreyVulpine> AVG's been known to do this
#245 [06:25] <Desert242> I don't use AVG, I'm on avira
#246 [06:25] <SinZ> also known to do it
#247 [06:25] <GreyVulpine> Avira as well. One moment.
#248 [06:26] <GreyVulpine> ?? virus/avira
#249 [06:26] <VoxelHead> virus/avira: To stop Avira from reporting Mincraft as a false-positive, please do the following:
#250 [06:26] <VoxelHead> virus/avira: Open Avira, open the Extras menu, and click Configuration. Then, set the switch to 'Expert' and open the 'Internet Protection' sub-menu, and open 'Web Protection', and then 'Scan'. Click 'Exceptions', and at 'URLs Skipped by Web Protection', enter 'http://s3.amazonaws.com/*', and click Add, then Apply.
#251 [06:26] <GreyVulpine> Follow those instructions, minecraft should work normally afterwards ^
#252 [06:26] <Desert242> Awesome! Thank you guys very much.
#253 [06:27] * GreyVulpine tips hat.
#253 [06:28] <SinZ> Doesn't your hat get sick of being tipped all the time?
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#301 [08:45] <Korean> Hi, ehm I'm having some issues with Minecraft, I've checked the forum but can't seem to find the resolution to my issue.
#302 [08:46] <GreyVulpine> Could you tell us more about the issue?
#303 [08:47] <Korean> Yay! Activity! Thought it only were lurkers here, oright:
#304 [08:47] <GreyVulpine> Unlike the forums, we know what we're talking about here.
#305 [08:48] <Korean> Some textures disappears after a couple of seconds, like doors that I open stays closed as a sprite but are open. It has also started to run sluggish on my computer after the newest patch which is pretty rather strange since it can handle anything else so I'm considering some Java issues perhaps?
#306 [08:48] <Korean> I'm running with, hold on
#307 [08:48] <Korean> os: Windows XP Professional, SP3 (installed on June 16 2009) :: uptime: 5h 53m 40s
#308 [08:49] <GreyVulpine> Running any mods or custom texture packs?
#309 [08:49] <Korean> Nope
#310 [08:49] <Korean> MCpatcher
#311 [08:49] <GreyVulpine> That would be a mod
#312 [08:50] <Korean> I used to have some custom textures pack but I havn't selected it during the start up
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#314 [08:50] <GreyVulpine> Could you try a "Force Update" through minecraft's launcher. It can be found in the Options menu before you log in
#315 [08:51] <Korean> Will give it a try
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#317 [08:57] <Korean> That seems to be helping so far, will stress-test it later on
#318 [08:57] <Korean> BTW; I haven't played since pre-alchemy, what should I try out asap?
#319 [08:58] <GreyVulpine> Oh geez, there's a ton of new stuff out. Zombie AI, villagers, iron golem..
#320 [08:58] <Korean> Noope, still same issue, is there a way of reinstalling it without deleting the savefiles?
#321 [08:58] <GreyVulpine> mushroom biome, jungles..
#322 [08:58] <GreyVulpine> Yes. Go to your start menu, hit "Run", there, type in: %appdata%
#323 [08:59] <Korean> (started out in a jungle, the jungle is pretty insane)
#324 [08:59] <GreyVulpine> Find the .minecraft folder. Go inside. Delete everything but the 'saves' Folder
#325 [08:59] <Korean> already there, is there a way to change the dir. of the files while installing? rather not have them in my C:/ folder
#326 [08:59] <GreyVulpine> There is not, unfortunately.
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#328 [09:00] <Korean> auw, dokucraft is dead :3
#329 [09:01] <Korean> reinstalling the game atm, so is there any mods I should try out, McPatcher was one of the top ones as I remember
#330 [09:02] <GreyVulpine> There's still a large modding community. All depends on what your interests are. Google for modloader
#331 [09:03] <GreyVulpine> Many developers use Modloader for an API, to decrease the chances of a mod conflict
#332 [09:04] <Korean> Nice, are there any other enhancing ones?
#333 [09:06] <GreyVulpine> 1.2.4 was released not more than a week ago, so we're still in the period where all the active modders are scrambling to update their mods
#334 [09:07] <Korean> still mindbuggling that there haven't been a auto-mod updater
#335 [09:07] <GreyVulpine> You can go check out the mods for yourself by looking at the forum topic: http://www.minecraftforum.net/forum/51-minecraft-mods/
#336 [09:07] <Korean> regarding that it came up as a topic while I was back ni alpha
#337 [09:07] <GreyVulpine> Most of the mods are still for 1.2.3
#338 [09:08] <GreyVulpine> Yeah, it's still on Mojang's To-do list
#339 [09:08] <GreyVulpine> Mojang just recently hired the core team from bukkit to redo the server stuff
#340 [09:08] <GreyVulpine> Hopefully the modding API will come from that
#341 [09:08] <Korean> oh yeah, what was up with the twitter Notch made, something that wouldn't affect the Bukkit team but he was something like; "This is what happens when you trust people"
#342 [09:09] <Korean> or something isimiliar
#343 [09:09] <GreyVulpine> That was something else entirely. Misunderstanding as he later clarified
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#345 [09:11] <Korean> Oh I missed those tweets, were out of town, what was it about (I know it's off topic but still a bit curious)
#346 [09:13] <GreyVulpine> Notch never elaborated. http://twitter.com/#!/notch/status/182827932685832193
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#352 [09:40] <Korean> OH MY GOD
#353 [09:40] <Korean> the underground caves!!!
#354 [09:40] <LilLucy> o.o
#355 [09:40] <Korean> (haven't played since pre-enchanting era)
#356 [09:40] <LilLucy> Wow..
#357 [09:41] <Korean> best so far is the jugnle biome
#358 [09:41] <LilLucy> :3
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#361 [09:53] <Korean> WAIT
#362 [09:54] <Korean> skeleton archers drops bows?
#363 [09:54] <LilLucy> On rare chance yes
#364 [09:54] <LilLucy> Mobs now have a chance of dropping items
#365 [09:55] <Korean> still having the bug where the door sprite stays closed even if the door is open
#366 [09:55] <LilLucy> o.o
#367 [09:55] <Korean> plus I can't remove or add items
#368 [09:55] <Korean> or I can
#369 [09:56] <Korean> but there's no visual context to it
#370 [09:56] <LilLucy> Haven't run into those bugs
#371 [09:56] <LilLucy> Maybe try reinstalling
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#376 [10:16] <Octogonapus1> hi
#377 [10:16] <gPad2002> Oh hi
#378 [10:16] <Octogonapus1> i got a problem with minecraft
#379 [10:16] <Octogonapus1> when i try to update, it keeps on freezing at random percentages
#380 [10:17] <Octogonapus1> turns out something was wrong with my firewall, so i went on the microsoft site and i fixed that problem
#381 [10:17] <Octogonapus1> and now downloading an update doesnt even get past 1%
#382 [10:17] <Octogonapus1> can anyone here possibly steer me in the right direction
#383 [10:18] <Octogonapus1> i already tried deleting the bin map in .minecraft and deleting the whole .minecraft map itself
#384 [10:18] <xales> Octogonapus1: Do you happen to be using AVG?
#385 [10:18] <Octogonapus1> yes i am
#386 [10:19] <xales> Disable AVG's "LinkScanner" module; this is a known issue.
#387 [10:19] <Octogonapus1> i will try that
#388 [10:19] <Octogonapus1> what options of the linkscanner module
#389 [10:19] <Octogonapus1> all of them
#390 [10:19] <Octogonapus1> ?
#391 [10:20] <xales> There should be one that just enables/disables it
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#393 [10:21] <Octogonapus1> i owe you my whole fucking life xales
#394 [10:21] * AuBot kicked Octogonapus1 from #minecrafthelp (Reason: ctogonapus1 :Please keep it civil.)
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#396 [10:22] <Octogonapus1> i owe you my whole life xales
#397 [10:22] <Octogonapus1> thanks an awful lot
#398 [10:22] <xales> lol, no problem
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#402 [10:36] <Joe_Butler> Anyone here?
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#404 [10:37] <Joe_Butler> I just put up a minecraft server off my machine last night and had it working vanilla with others playing
#405 [10:37] <Joe_Butler> I have since then installed bukkit and a few plugins, and now I cant connect to the server
#406 [10:37] <xales> If running Bukkit is what made it stop working, perhaps try asking in #bukkit
#407 [10:37] <Joe_Butler> 25565 is port forwarded, and craftbukkit is an exception to firewall
#408 [10:37] <Joe_Butler> I asked bukkit
#409 [10:37] <Joe_Butler> they sent me ehre
#410 [10:38] <GreyVulpine> Is the server running right now?
#411 [10:38] <Joe_Butler> yes
#412 [10:38] <GreyVulpine> ;check Joe_Butler
#413 [10:38] <WugBot> c-71-62-106-61.hsd1.va.comcast.net:25565 seems to host a minecraft server: Moo. (0/20)
#414 [10:38] <GreyVulpine> Seems to be just fine.
#415 [10:39] <Joe_Butler> but I can't connect
#416 [10:39] <Joe_Butler> it fails to log in
#417 [10:39] <Joe_Butler> other too
#418 [10:39] <GreyVulpine> Did you happen to fill in server-ip in server.properties?
#419 [10:39] <Joe_Butler> no, I checked, it is blank
#420 [10:39] <GreyVulpine> Moment
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#422 [10:40] <Joe_Butler> okay
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#424 [10:41] <Joe_Butler> I have been searching around, but nothing pops up with what I have going on
#425 [10:42] <GreyVulpine> Hm, I can see the MOTD of the server being "Moo", but I can't connect
#426 [10:42] <GreyVulpine> Go check your firewall or security software again
#427 [10:42] <GreyVulpine> Yeah, something's preventing the MC server from communicating out
#428 [10:42] <Joe_Butler> says craftbukkit is allowed
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#430 [10:43] <GreyVulpine> Could you tell me what security software you use?
#431 [10:44] <Joe_Butler> Norton 360, and more specifically, the free kind with Comcast service.
#432 [10:44] <GreyVulpine> And you're sure you've not only set up bukkit to be allowed through, but java as well?
#433 [10:44] <Joe_Butler> Norton Security Suite
#434 [10:44] <Joe_Butler> java is allowed as well
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#436 [10:45] <GreyVulpine> Could you try turning it off temporarily?
#437 [10:45] <Joe_Butler> disabling firewall for a sec... see if it is the problem
#438 [10:45] <Joe_Butler> its off
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#440 [10:45] <Joe_Butler> and apparently still have the issue
#441 [10:46] <nir_justin> Hey. I'm running Ubuntu 11.10. For Java I have jdk1.7.0_03. When I run java -jar minecraft.jar, I get to the sign-in screen, sign in, get asked about updating, then get a black screen and the output:
#442 [10:46] <nir_justin> Exception in thread "Minecraft main thread" java.lang.UnsatisfiedLinkError: /home/jd/.minecraft/bin/natives/liblwjgl.so: /home/jd/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch)
#443 [10:46] <GreyVulpine> Hmm. What bukkit server did you download?
#444 [10:46] <GreyVulpine> nir_justin - Try updating lwjgl
#445 [10:46] <Joe_Butler> craftbukkit-1.1-R6-20120301.142116-2
#446 [10:46] <GreyVulpine> That, would be why.
#447 [10:46] <Joe_Butler> already outdated?
#448 [10:46] <GreyVulpine> 1.1 is an older version. Latest is 1.2.4
#449 [10:46] <Joe_Butler> I downloaded it this morning
#450 [10:46] <Joe_Butler> fffffff
#451 [10:47] <GreyVulpine> http://dl.bukkit.org/downloads/craftbukkit/
#452 [10:47] <GreyVulpine> latest 1.2.4 bukkit version (development releases) can be found there
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#454 [10:56] <Joe_Butler> I use /give etc on other servers, but do not know the name of the plugin
#455 [10:56] <GreyVulpine> commandbook, essentials..
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#457 [10:57] <nir_justin> GreyVulpine - That appears to have done it. Thanks so much!
#458 [10:57] * GreyVulpine nods
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#459 [10:58] <Joe_Butler> still no recipe for the new stone brick? :sadface:
#460 [10:58] <GreyVulpine> Sorry, nope. Only creative
#461 [10:59] <Joe_Butler> I love the new stone brick more
#462 [11:02] <Joe_Butler> izone uses the wooden sword?
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#469 [11:36] <Cake> I'm having serious memory leaks in 1.2.3
#470 [11:36] <GreyVulpine> Which is why the latest release is 1.2.4
#471 [11:36] <Cake> But I don't want 1.2.4
#472 [11:37] <Cake> Plus I've heard it has memory leaks too
#473 [11:37] <GreyVulpine> I've seen improved memory manage in 1.2.4
#474 [11:37] <Cake> Hmm
#475 [11:37] <GreyVulpine> er management
#476 [11:38] <Cake> I'll give it a try I guess
#477 [11:38] <Cake> since my mods are starting to update it's not a big deal
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#479 [11:44] <Cake> Okay, 1.2.4 is just as bad leak-wise
#480 [11:44] <GreyVulpine> What version of java are you running?
#481 [11:44] <Cake> 6
#482 [11:45] <GreyVulpine> 32 or 64 bit?
#483 [11:45] <Cake> 32 bit on a 32 bit OS
#484 [11:45] <Cake> Every version up through 1.1 works fine
#485 [11:46] <Cake> But 1.2.3 and 1.2.4 leak
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#487 [11:47] <GreyVulpine> Have you tried turning down some of the video options in minecraft?
#488 [11:47] <Cake> Yep, doesn't help
#489 [11:47] <Cake> After about 5 minutes, I start to lag, then a few minutes later I crash
#490 [11:48] <Grim_Reaper> I will admit I have noticed a performance decrease since 1.2
#491 [11:48] <GreyVulpine> Hmm
#492 [11:49] <Cake> Anything 1.2.3 or above is basically unplayable
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#494 [11:52] <wilson> is there a bug with the last update on mac version that shows "User not premium" by any chance?
#495 [11:52] <GreyVulpine> There is not
#496 [11:52] <GreyVulpine> What is your username?
#497 [11:52] <wilson> lWilsonl
#498 [11:53] <GreyVulpine> !paid lWilsonl
#499 [11:53] <GreyVulpine> Are you absolutely sure that's your MC username?
#500 [11:53] <wilson> yes
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#502 [11:53] <GreyVulpine> From where did you purchase minecraft from?
#503 [11:54] * clarjon1 [clarjon1@notlogged] has joined #minecrafthelp
#504 [11:58] <wilson> a friend buyd it for me through http://www.hispasolutions.com/
#505 [11:59] <GreyVulpine> That would most likely be why. We've seen many minecraft user accounts that are purchased through third-party sites, turning out to be scams
#506 [12:00] <GreyVulpine> You, or your friend, will need to contact the seller to get this straightened out. I really wouldn't hold out hope though. The only legit way of purchasing minecraft is directly from minecraft.net
#507 [12:00] <GreyVulpine> Please also see: http://help.mojang.com/customer/portal/articles/329541-i-was-premium-now-i-m-not-
#508 [12:00] <andrewxios> are there any real third-party sites at all where you can purche a premium account?
#509 [12:00] <GreyVulpine> andrewxios - No
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#511 [12:01] <GreyVulpine> I've seen this scam happen time and time again. Can't count the number of people that pass through here with the same story.
#512 [12:01] <andrewxios> anyways thatd only make sence for a different billing method, like someone doesnt have paypap or a credit card and wants to pay with cash
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#514 [12:02] <GreyVulpine> Unfortunately, those payment methods are not in Mojang's control, and thus, they can't do anything when payment issues crop up
#515 [12:04] <wilson> ok thanks
#516 [12:04] <andrewxios> itd be a good idea though to set up a legit site with mojangs confirm to allow a different billing method
#517 [12:05] <GreyVulpine> They even took down paypal as a payment method, because of all the scammers
#518 [12:08] <andrewxios> are there any limits on how much premium accounts you can gift?
#519 [12:08] <GreyVulpine> Yes, 5 codes per account
#520 [12:09] <GreyVulpine> How do you get around: Seller buys minecraft gift code from minecraft.net using a credit card. Seller relists gift code for X amount of dollars. Buyer purchases gift code from seller, pays X dollars using some payment method. Seller goes back to their credit card, does a chargeback, getting back the 20 euros that they paid for the gift code, and now they're up the money the Buyer gave
#521 [12:09] <GreyVulpine> them for the gift code.
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#523 [12:10] <GreyVulpine> Or even worse, the Seller uses a fradulent credit card to purchase minecraft with in the first place. Bank automatically does a dispute and charges back the amount for the gift code
#524 [12:11] <GreyVulpine> The ones I see this happening to, are the ones thinking there's a bulk discount that resellers get. Mojang doesn't do bulk discounts, ever.
#525 [12:11] <GreyVulpine> Nor do they have resellers.
#526 [12:12] <andrewxios> yea but they did though on some school project i think
#527 [12:12] <andrewxios> but that was internal
#528 [12:12] * GreyVulpine nods
#528 [12:13] <Grim_Reaper> I hate scammers <_>
#529 [12:13] <GreyVulpine> Been here for close to two years now. Scam's been around since I started here.
#530 [12:14] <Grim_Reaper> Was refering to scamming in general ._.
#531 [12:14] * GreyVulpine nods
#531 [12:15] <Grim_Reaper> So you got any plans for the weekend?
#532 [12:16] <GreyVulpine> Some friends are getting together for some good ol' D&D fun.
#533 [12:16] <Grim_Reaper> D&D ?
#534 [12:16] <GreyVulpine> Dungeons and Dragons?
#535 [12:16] <Grim_Reaper> Ahh cool :3
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#537 [12:16] <GreyVulpine> Reminds me, I need to roll up a character for that. Bleh.
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#539 [12:19] <Cake> I'm having serious memory leaks in 1.2.3
#540 [12:19] <Cake> Still
#541 [12:19] <Cake> And 1.2.4
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#556 [13:12] <edo1493> hi
#557 [13:12] <Grim_Reaper> Greetings
#558 [13:12] <edo1493> I got this error after purchasing the game http://pastebin.com/kydW2fr9
#559 [13:13] <edo1493> is there anyone that can help me ?
#560 [13:13] <edo1493> I updated the drivers
#561 [13:13] <edo1493> and did the tricky thing on youtube, but I guess it doesn't work
#562 [13:13] <edo1493> I am on windows 8
#563 [13:13] <edo1493> windows 7*
#564 [13:13] <Grim_Reaper> edo1493 please follow these instructions.
#565 [13:14] <Grim_Reaper> ??> edo1493 win/dxdiag
#566 [13:14] <VoxelHead> edo1493: (win/dxdiag) Press the Win+R keys, and type "dxdiag" (no quotes) in the box. Press enter. If prompted about verifying WHQL, select Yes. Once it has finished loading, click the "Save All Information" button and save it to your desktop.
#567 [13:14] <VoxelHead> edo1493: (win/dxdiag) Open the file you just saved, and copy the contents. Paste them on http://pastebin.com/ and click Submit. Then, copy the link in your browser's address bar and paste it into the IRC channel.
#568 [13:15] <edo1493> I am doing it
#569 [13:16] <Calinou> you'll have to update your video drivers
#570 [13:16] <Grim_Reaper> [19:13] <edo1493> I updated the drivers
#571 [13:16] <edo1493> http://pastebin.com/p8HPnDg4
#572 [13:16] <edo1493> done
#573 [13:16] <Grim_Reaper> K your card is fine it seems
#574 [13:17] <edo1493> ok
#575 [13:17] <Calinou> updated the drivers _properly_?
#576 [13:17] <Calinou> rebooted?
#577 [13:17] <Grim_Reaper> have you tried making sure hardware acceleration is on?
#578 [13:17] <Grim_Reaper> And minecraft is able to run in opengl mode
#579 [13:18] <Calinou> AMD has silly opengl support remember *_*
#580 [13:18] <edo1493> yep, the fact is that amd doesn't support drivers on windows 7
#581 [13:18] <edo1493> http://support.amd.com/us/gpudownload/windows/Legacy/Pages/radeonaiw_vista64.aspx?type=2.4.1&product=2.4.1.3.13&lang=English
#582 [13:18] <Calinou> but it should work
#583 [13:18] <Calinou> nvidia 22-0 ati
#584 [13:18] <edo1493> so I installed a suite that is available on their site
#585 [13:18] <edo1493> Grim_Reaper: ho can I turn hardware acceleration on ?
#586 [13:19] <Grim_Reaper> Your video card driver settings
#587 [13:19] <edo1493> Grim_Reaper: " Minecraft was unable to start because it failed to find an accelerated OpenGL mode." this was part of the error
#588 [13:19] <Grim_Reaper> You can try find them in control-panel
#589 [13:21] <GreyVulpine> Could try: http://support.amd.com/us/gpudownload/windows/9-3/Pages/radeonaiw_vista64.aspx?&lang=English
#590 [13:21] <GreyVulpine> If those don't work, than that card may just be too old to handle minecraft properly
#591 [13:22] <edo1493> ok
#592 [13:23] <edo1493> is that the only way ?
#593 [13:24] <GreyVulpine> Other than purchasing a new video card, or trying minecraft on a different computer? Probably. That X600 video card is considered a legacy card by AMD/ATI, and proper driver support for it has been discontinued past Vista
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#608 [15:13] <Piyok> Hello, I don't know if that's a good place to ask questions like these but I'll let it go: Will there be wooden items that will suit the color of planks?
#609 [15:13] <LilLucy> Not sure about that Piyok
#610 [15:13] <LilLucy> Haven't seen anything said about it
#611 [15:13] <Calinou> we don't know. we are not affiliated with mojang
#612 [15:13] <LilLucy> ^
#613 [15:13] <Piyok> You know, like wooden stairs made out of birch wood, crafting tables made out of palm wood.
#614 [15:13] <Calinou> it is perfectly technically possible
#615 [15:15] <Piyok> I thought you were affiliated with Mojang, mainly due to the fact that you help with Minecraft-related stuff.
#616 [15:15] <Piyok> But nobody is always right.
#617 [15:15] <LilLucy> WE're just a community that helps :p
#618 [15:16] <LilLucy> We are not the staff of mojang though
#619 [15:16] <Piyok> Ah, so you're a bunch of guys that are willing to help people when they've got troubles with Minecraft?
#620 [15:17] <LilLucy> Yup
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#623 [15:19] <DjM1zw1z> Can someone help me?
#624 [15:19] <WugBot> DjM1zw1z: (ww) Help you with what? Please describe the problem in detail.
#625 [15:19] <DjM1zw1z> I need help with updating. Is there any legal way to download 1.2.4
#626 [15:19] <DjM1zw1z> jar file
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#628 [15:20] <LilLucy> use the minecraft launcher o.O?
#629 [15:20] <Piyok> Smells like he doesn't have the original Minecraft.
#630 [15:20] <Pepper> Heh
#631 [15:20] <Morrolan> 1.2.4 is the current version, so just start the launcher and let it download the files. Then you can grab the .jar out of %appdata%\.minecraft\bin if you need it for some reason.
#632 [15:20] <DjM1zw1z> Doesnt update :)
#633 [15:20] <DjM1zw1z> Had the prob for ages
#634 [15:20] <Piyok> Have you tried forcing the update/
#635 [15:21] <DjM1zw1z> Yep
#636 [15:21] <DjM1zw1z> !paid DjM1zw1z
#637 [15:21] <Piyok> Then maybe try the new launcher?
#638 [15:21] <DjM1zw1z> New launcher? Theres a new one?
#639 [15:21] <Piyok> Delete the old minecraft and try to download the files again.
#640 [15:21] <DjM1zw1z> Tried. Stuck on downloading files
#641 [15:21] <Piyok> Just download that one from the website.
#642 [15:21] <Piyok> Delete .minecraft folder and the launcher, download a new one and run.
#643 [15:22] <DjM1zw1z> k sure
#644 [15:22] <DjM1zw1z> I do have the latest launcher with the update news etc
#645 [15:22] <LilLucy> Make sure you backup your saves
#646 [15:25] <DjM1zw1z> Yay downloading packages freeze. As expected
#647 [15:25] <DjM1zw1z> ^_^
#648 [15:26] <Morrolan> Are you using any security software?
#649 [15:26] <DjM1zw1z> Avas
#650 [15:26] <DjM1zw1z> avast
#651 [15:26] <DjM1zw1z> Does nothing.
#652 [15:27] <LilLucy> Hmm dont think avast would prevent it from updating
#653 [15:27] <DjM1zw1z> Been through this 1000 times. Im just looking for a 1.2.4 jar file
#654 [15:27] <LilLucy> I use it
#655 [15:27] <Piyok> Disable your firewall.
#656 [15:27] <DjM1zw1z> It does nothing.
#657 [15:27] <DjM1zw1z> IVe tried it. I just need a jar file download
#658 [15:28] <LilLucy> tried running the launcher as administrator?
#659 [15:28] <DjM1zw1z> yes
#660 [15:28] <LilLucy> Does it freeze at a specific part or just random parts?
#661 [15:28] <DjM1zw1z> Downloading packages
#662 [15:29] <LilLucy> Try adding the launcher to the allowed list on your firewall/anti virus
#663 [15:29] <Morrolan> Did you try to disable Avast? Chances are it's flagging lwjgl as a false positive.
#664 [15:29] <Morrolan> Security softwares like to do that with lwjgl. *shrug*
#665 [15:29] <DjM1zw1z> Disabled
#666 [15:30] <DjM1zw1z> i found a 1.2.3 download. Ill stick with it
#667 [15:38] <Piyok> M1zw1z
#668 [15:38] <Piyok> Do you have any programs that are known to use internet?
#669 [15:38] <Piyok> For example, communication programs like Skype, XFire?
#670 [15:42] <Piyok> OR maybe you've got additional security programs?
#671 [15:47] <Piyok> Sometimes I have dark wonders: How would the internet look if it would be ruled by women?
#672 [15:48] <PWicks23> ^Lol
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#680 [16:17] <Cake> On 1.2.3, after about 5 minutes, I start to get freezing, lag, and rendering errors
#681 [16:17] <Cake> I think it's a memory leak but I can't figure out how to fix it
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#683 [16:19] <Piyok> I have a weird feeling that 1.2.4 is getting more crashes than other versions.
#684 [16:19] <andrewxios> youre right with that "feeling"
#685 [16:20] <clarjon1> i've had fewer crashes with 1.2.4 than with 1.2.3
#686 [16:21] <Piyok> Well, for me it's now more common to get a crash while making a new world with modifications installed in 1.2.4 than I used to in 1.2.3
#687 [16:22] <Yakuzing> as in, your mods are crashing Minecraft when you make a new world?
#688 [16:23] <Piyok> Yes.
#689 [16:23] <Piyok> In 1.2.3 they were more stable.
#690 [16:23] <Yakuzing> Have them updated ^_^`?
#691 [16:23] <Piyok> They are updated.
#692 [16:23] <Yakuzing> Report the bugs, have them updated further...?
#693 [16:25] <Piyok> It's just modifications.
#694 [16:25] <Piyok> I don't have time to report bugs.
#695 [16:27] <Yakuzing> Create worlds without mods active, stop using mods, wait for next version, complain more in this channel ^^
#696 [16:27] <Cake> On 1.2.3, after about 5 minutes, I start to get freezing, lag, and rendering errors (I think it's a memory leak but I can't find a fix)
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#702 [16:41] <Cake> On 1.2.3, after about 5 minutes, I start to get freezing, lag, and rendering errors (I think it's a memory leak but I can't find a fix)
#703 [16:42] <BOFH> eh
#704 [16:42] <BOFH> Cake: we're on 1.2.4 now
#705 [16:45] <Cake> I know but I don't use it
#706 [16:45] <Cake> (BOFH)
#707 [16:46] <BOFH> welll
#708 [16:46] <BOFH> why not
#709 [16:46] <Cake> 1.2.4 has the exact same problem
#710 [16:46] <BOFH> hmmm
#711 [16:46] <BOFH> sounds like a memory leak
#712 [16:46] <Cake> Most of the mods I use aren't updated
#713 [16:46] <BOFH> do you use any plugins?
#714 [16:46] <Cake> I thought so too
#715 [16:46] <BOFH> ah
#716 [16:46] <BOFH> mods
#717 [16:46] <Cake> This is SSP
#718 [16:46] <BOFH> does it do it on plain vanilla?
#719 [16:46] <Cake> yep
#720 [16:46] <BOFH> what's the output left in the terminal?
#721 [16:47] <Cake> Is that the debug screen?
#722 [16:47] <BOFH> no
#723 [16:47] <Cake> or task manager, or what
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#725 [16:47] <BOFH> Cake: you should write a .bat file ( assuming you're on windows ) that utilizes a cmd.exe window
#726 [16:48] <BOFH> Cake: this will allow you to be able to see errors, and pastebin debugging output
#727 [16:48] <Cake> And how do I do that?
#728 [16:48] <BOFH> hm
#729 [16:49] <BOFH> Cake: http://www.minecraftwiki.net/wiki/Crash
#730 [16:50] <Cake> Link's not working
#731 [16:51] <BOFH> ?
#732 [16:51] <Cake> Loads and loads and never finishes
#733 [16:51] <BOFH> i dunno what else to do to help ya :s
#734 [16:51] <BOFH> ah
#735 [16:51] <Cake> But I've been there
#736 [16:51] <BOFH> could be because curse is having issue
#737 [16:51] <BOFH> *issues
#738 [16:51] <Cake> works now anyway
#739 [16:53] <Cake> I'll try that, hang on a second
#740 [16:53] <Cake> Also, if this helps, I can run for a lot longer with render distance set so I can't see the sky
#741 [16:57] <Cake> Okay I tried that and got a saving chunks crash, which oddly happened under completely different circumstances (Already decorating!)
#742 [16:58] <Cake> Memory usage was steadily going up the longer it was running though, as usual
#743 [16:58] <Cake> BOFH
#744 [16:58] <sugoi> Cake: mem will go up with usage as that's java's design, go until max then g
#745 [16:58] <sugoi> gc*
#746 [16:58] <Cake> gc?
#747 [16:59] <sugoi> garbage collect
#748 [16:59] <sugoi> they gc a tiny bit in some scenarios before max, but generally speaking this is accurate enough
#749 [16:59] <Cake> That's what it's supposed to do I know
#750 [16:59] <Cake> But mine apparently just ignores that and goes until it crashes
#751 [17:00] <sugoi> having 64 bit java helps when allocating 'contiguous' chunks of memory, as they aren't necessarily contiguous
#752 [17:00] <Cake> I have 32 bit
#753 [17:00] <sugoi> Cake: you get out of mem exception?
#754 [17:00] <Cake> nope
#755 [17:01] <Cake> It just lags horribly and doesn't render things correctly after about 10 minutes
#756 [17:01] <Cake> then I have to restart it
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#758 [17:01] <Cake> and it repeats
#759 [17:01] <sugoi> but <10 minutes in, all is good?
#760 [17:01] <Cake> It gets progressively laggier
#761 [17:01] <Cake> but initially it's fine
#762 [17:02] <sugoi> sounds like you are thrashing memory
#763 [17:02] <sugoi> e.g. you are using disk to swap memory
#764 [17:02] <sugoi> how much RAM, not virtual, is free before you start the game, and how much are you giving java? and 32 or 64 bit java?
#765 [17:02] <Cake> could be
#766 [17:03] <Cake> hang on
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#768 [17:03] <Cake> Java has 2 gb of ram
#769 [17:03] <Cake> 32 bit
#770 [17:04] <sugoi> yeah, that's going to swap disk!
#771 [17:04] <Cake> Not sure how much is free beforehand but I think quite a lot
#772 [17:04] <sugoi> no question
#773 [17:04] <Cake> Also
#774 [17:04] <sugoi> 32 bit java and 2gb?
#775 [17:04] <sugoi> :)
#776 [17:04] <sugoi> is your OS 64 bit?
#777 [17:04] <hackworth> Howdy all. So I moved into a village and after a few days I've noticed all the villagers are gone. Any thoughts as to why and if they can be repopulated?
#778 [17:04] <Cake> No, it's XP
#779 [17:04] <Cake> So 32 bit
#780 [17:04] <sugoi> there is a 64 bit xp
#781 [17:04] <sugoi> but nonetheless
#782 [17:04] <sugoi> Cake: don't give it 2gb, give it more like 1
#783 [17:04] <Cake> Mine is 32 bit, I know that much
#784 [17:04] <sugoi> :)
#785 [17:05] <Cake> I just assumed more would be better
#786 [17:05] <Cake> let me try it with less
#787 [17:06] <sugoi> another option is to disable swap
#788 [17:06] <sugoi> but that'd prolly cause out of mem exception
#789 [17:06] <Cake> Okay that didn't work at all
#790 [17:06] <sugoi> but would be 'correct'
#791 [17:06] <Cake> That gives me saving chunks as soon as I load a world
#792 [17:06] <sugoi> what's wrong with saving chunks?
#793 [17:06] <sugoi> are we talking about a sever?
#794 [17:06] <sugoi> server*
#795 [17:06] <Cake> No, this is SSP
#796 [17:07] <Cake> Saving chunks is what happens when you get some types of crashes
#797 [17:07] <Cake> I'll run it with the bat and see what it was
#798 [17:08] <hackworth> Anyone on the villagers issue?
#799 [17:08] <Piyok> Anybody has some experience with SPC?
#800 [17:08] <Piyok> I have a very little question: What's the command to make a thunder hit a place I point at?
#801 [17:09] <Cake> Again, already decorating crash
#802 [17:10] <Cake> WALL OF TEXT INCOMING
#803 [17:10] <Cake> Minecraft: Minecraft 1.2.4 OS: Windows XP (x86) version 5.1 Java: 1.6.0_29, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 OpenGL: GeForce GT 220/PCIe/SSE2 version 3.3.0, NVIDIA Corporation java.lang.RuntimeException: Already decorating!! at yg.a(SourceFile:21) at abn.a(SourceFile:215) at bn.a(SourceFile:49) at aly.a(SourceFile:460) at ko.a(SourceFile:134) at ack.a(SourceFil
#804 [17:10] <Cake> (I was testing on 1.2.4 because it was vanilla and my 1.2.3 install isn't)
#805 [17:11] <Piyok> I have found something weird.
#806 [17:11] <Piyok> In my world when I spawn creepers using the spawn eggs, they just suffocate for no reason.
#807 [17:12] <Cake> They apparently cannot breathe in the atmosphere of your world.
#808 [17:13] <sugoi> Cake: use pastebin
#809 [17:13] <sugoi> Cake: irc etiquette, don't flood :)
#810 [17:13] <Piyok> Also heh, poor villagers.
#811 [17:13] <Piyok> A thunder has hit their house.
#812 [17:13] <hackworth> Anyone with village experience?
#813 [17:14] <sugoi> hackworth: just ask your question
#814 [17:14] <hackworth> tMy villagers died out and I don't understand why or how to repopulate
#815 [17:14] <Cake> http://pastebin.com/NqirBvXC
#816 [17:14] <Piyok> Yes, do it hackworth.
#817 [17:14] <sugoi> Piyok: odd
#818 [17:14] <hackworth> I have!
#819 [17:14] <Piyok> I think you cannot repopulate them.
#820 [17:14] <Piyok> Unless using spawn eggs.
#821 [17:14] <sugoi> hackworth: ah, i see now :) but the question "who knows x" doesn't help, fyi
#822 [17:15] <sugoi> hackworth: could have been zombies in the night
#823 [17:15] <hackworth> "Howdy all. So I moved into a village and after a few days I've noticed all the villagers are gone. Any thoughts as to why and if they can be repopulated?"
#824 [17:15] <hackworth> true
#825 [17:16] <sugoi> Cake: try without mods
#826 [17:16] <sugoi> :)
#827 [17:16] <Piyok> hackworth.
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#829 [17:16] <Piyok> The Journey to San Francisco.
#830 [17:16] <Piyok> All villagers are hippies.
#831 [17:16] <hackworth> but I find this hard to understand. If villagers are a part of the game. And if They ahve code to hide for the most part and repopulate to a certain level, AND if I did my best to protect them and set up some Golems... I mean is my experience common or do you all have villages with healthy populations?
#832 [17:17] <Cake> I have no mods
#833 [17:17] <sugoi> Cake: so the game just closes?
#834 [17:17] <Cake> When this happens, yes
#835 [17:17] <Cake> It happens at seemingly random times and only when I'm using the bat
#836 [17:18] <sugoi> pastebin your bat
#837 [17:18] <Cake> but this isn't even related to my memory leak
#838 [17:18] <Cake> I copied and pasted it from the wiki
#839 [17:18] <Cake> Also, do you think that running a server might affect memory leaking?
#840 [17:19] <sugoi> i've seen many commands ppl use, and to save me a trip to the wiki, pastebin what you are currently using
#841 [17:19] <Cake> Because I usually have a server running at the same time as I play MC, even SSP
#842 [17:19] <sugoi> Cake: you've not proven memory leak
#843 [17:19] <Cake> It has all of the symptoms
#844 [17:20] <sugoi> actually, it doesn't
#845 [17:20] <sugoi> could you pastebin your bat?
#846 [17:20] <Cake> Fine
#847 [17:21] <sugoi> running a server on the same machine leaves less mem for client obviously, and having 32 bit os reduces your contiguous memory availability
#848 [17:21] <sugoi> so typically you're going to have thrashing unless you limit mem max for java
#849 [17:22] <Cake> I'm not so much worried about having enough memory as the fact that usage steadily increases the longer MC runs
#850 [17:22] <sugoi> Cake: that is normal
#851 [17:22] <sugoi> and not a memory leak
#852 [17:22] <sugoi> it should increase until it hits your max
#853 [17:22] <Cake> It usually crashes when it hits the max
#854 [17:22] <sugoi> then it should start releasing, if it can (too many chunks may be active)
#855 [17:22] <Cake> It doesn't seem to do that
#856 [17:23] <sugoi> i have more experience w/ server based play - but i know single keeps chunks loaded under different rules
#857 [17:23] <sugoi> so it would seem, the more chunks you visit (in single player) the more mem you need
#858 [17:23] <Cake> http://pastebin.com/S0qmtkpT (bat)
#859 [17:24] <sugoi> it might be (i don't know) sp never releases a chunk (by design)
#860 [17:24] <Cake> Usually but it goes up even if I don't do anything
#861 [17:24] <Cake> and it only goes up if I'm in a world
#862 [17:24] <Cake> being on the title screen has no effect
#863 [17:24] <sugoi> and you aren't using a high res texture?
#864 [17:24] <Cake> just default
#865 [17:24] <sugoi> so running that bat, mc crashes immediately (with the stack you gave earlier)?
#866 [17:25] <Cake> It did once, then it worked a couple of times
#867 [17:25] <Cake> then crashed at random times for different reasons
#868 [17:25] <Cake> (already decorating)
#869 [17:25] <Cake> I pasted one of those reports somewhere
#870 [17:25] <sugoi> then i wonder if in single player, you don't have to do anything, but the game is continually trying to load in all the chunks
#871 [17:25] <Cake> That's what I'm worried about
#872 [17:26] <sugoi> this is what i've been told my mod devs
#873 [17:26] <sugoi> how big is your world?
#874 [17:27] <sugoi> Cake: if this is a single player map issue, you could move your map to a server
#875 [17:27] <sugoi> then only near chunks will load
#876 [17:27] <sugoi> and not ALL
#877 [17:27] <sugoi> but this will affect how the world behaves
#878 [17:27] <Cake> I can't do that
#879 [17:27] <sugoi> e.g. block updates will not register on unloaded chunks (affects things like redstone)
#880 [17:27] <Cake> I was planning on playing this with some mods that are SSP only
#881 [17:27] <sugoi> i see
#882 [17:27] <sugoi> how big is your world?
#883 [17:27] <Cake> like Thaumcraft
#884 [17:28] <Cake> Not very, I'm making new ones to test and only moving a few chunks before crash usually
#885 [17:28] <sugoi> how much ram on your system?
#886 [17:28] <Cake> 4gb
#887 [17:29] <sugoi> and how much available in use w/o mc
#888 [17:29] <sugoi> typo: how much available when not running mc
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#890 [17:29] <Cake> I'm not sure how I would find that out
#891 [17:29] <Cake> 2 gb is allocated to Java if that helps
#892 [17:29] <sugoi> not including swap (physical only)
#893 [17:30] <sugoi> -Xmx regulates what is allocated to java, so in that bat you showed me, it is 1gb
#894 [17:30] <Cake> oh right, I forgot
#895 [17:30] <Cake> I changed it to 1gb when you told me to a while ago
#896 [17:30] <sugoi> doesn't xp have a task manager? been so long
#897 [17:30] <Cake> It does
#898 [17:30] <sugoi> doesn't that show you memory?
#899 [17:30] <Cake> Yep
#900 [17:32] <Cake> So what do I need to look for?
#901 [17:33] <sugoi> go to the performance tab (in task manager)
#902 [17:33] <sugoi> you'll see "Physical Memory (K)" on the right, what value is shown for "Available"
#903 [17:34] <Cake> ~860,000
#904 [17:34] <sugoi> so that means you have ~860 megabytes of RAM free
#905 [17:34] <sugoi> then you are trying to give 1GB to java
#906 [17:34] <Cake> ...well then
#907 [17:35] <sugoi> when you give more (2gb) to java, it slows down because it starts to swap
#908 [17:35] <Cake> Maybe I shouldn't run my server all the time
#909 [17:35] <sugoi> on the same machine, on 32 bit?
#910 [17:35] <sugoi> yeah, not going to treat you well
#911 [17:35] <Cake> Well that freed up a million more
#912 [17:35] <Cake> >.>
#913 [17:35] <sugoi> heh
#914 [17:36] <Cake> Now let's see what happens
#915 [17:36] <Cake> Thing is though
#916 [17:36] <Cake> I can play 1.1 just fine with no leaks
#917 [17:36] <Cake> with server going
#918 [17:36] <sugoi> it's not a leak
#919 [17:36] <Cake> whatever it is
#920 [17:36] <sugoi> the chunks are bigger now
#921 [17:36] <sugoi> that could be why
#922 [17:38] <clarjon1> oh yea
#923 [17:42] <sugoi> clarjon1: koolaid man?
#924 [17:43] <clarjon1> Oh no! Oh no! oh no! OH NO! *smash* Oh yeaaaaaah!
#925 [17:47] * Kar_s29 [Kar_s29@notlogged] has joined #minecrafthelp
#926 [17:47] <Kar_s29> anyone else getting can't connect to minecraft.net ?
#927 [17:48] <sugoi> !login
#928 [17:48] <sugoi> Kar_s29: java 7? has it worked before? did you recently update/install something?
#929 [17:48] <sugoi> etc etc etc
#930 [17:48] <Kar_s29> yes it worked just yesterday evening
#931 [17:49] <Kar_s29> i was able to play fine etc.. is there some ports I need to open?
#932 [17:49] <Kar_s29> I didn't change any router settings since yesterday though
#933 [17:49] <sugoi> Kar_s29: if it worked yesterday evening, what have you done on that computer since?
#934 [17:49] <sugoi> also, maybe said server is done?
#935 [17:49] <Kar_s29> restarted
#936 [17:49] <sugoi> down*
#937 [17:51] <Kar_s29> no but I can't login at all
#938 [17:51] <Kar_s29> minecraft launcher
#939 [17:51] <Kar_s29> at the user/pass screen
#940 [17:51] <sugoi> oh i see
#941 [17:51] <sugoi> you didn't update java?
#942 [17:51] <Kar_s29> my only option is to play offline
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#944 [17:52] <Kar_s29> hmmm you know
#945 [17:52] <Kar_s29> I might have
#946 [17:52] <Kar_s29> during restart
#947 [17:52] <sugoi> if java 7, uninstall get java 6
#948 [17:53] <Kar_s29> crud
#949 [17:53] <Kar_s29> 1.7
#950 [17:54] <Kar_s29> it was an automated install :(
#951 [17:54] <sugoi> :(
#952 [17:55] <Kar_s29> so minecraft is not compatible with 1.7 ? how come
#953 [17:59] <sugoi> Kar_s29: ipv6
#954 [17:59] <Kar_s29> ohhhh
#955 [17:59] <Kar_s29> you know I would expect a lot of people having problems then
#956 [17:59] <sugoi> j7 uses ipv6 by default
#957 [18:00] <Kar_s29> am I a rare case?
#958 [18:00] <sugoi> probably, but it would seem to me minecraft source could explicitly use ipv4, and not use default calls
#959 [18:00] <sugoi> Kar_s29: nope
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#967 [18:57] <Cake> I'm still having issues
#968 [18:57] <clarjon1> Cake: were you able to find a way to save logs yet?
#969 [18:57] <Cake> I was doing that earlier
#970 [18:57] <clarjon1> oh good
#971 [18:58] <Cake> I can last until a little over a million memory usage before having problems
#972 [18:58] <Cake> as opposed to 500,000
#973 [18:59] <Cake> But that's only 15 minutes so it's still pretty much unplayable
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#976 [19:12] <sugoi> Cake: the memory amount is in kilobytes, 1,000,000 kilobytes is a gigabyte, so could just say "I can last until a little over 1GB of memory is used before having problems" <- that's a bit more readable
#977 [19:13] <Cake> Okay then, that
#978 [19:13] <Cake> It takes about 15 minutes to get up to that
#979 [19:14] <DiskDaemon> Is this issue something that we might be able to experience on our own machines too?
#980 [19:14] <Cake> Some people have it, most don't
#981 [19:15] <sugoi> Cake: you never mentioned how big your world is
#982 [19:15] <sugoi> Cake: and, would you be interested in sharing your world files? i could test it
#983 [19:15] <Cake> I guess you missed it, I did metion
#984 [19:15] <Cake> mention*
#985 [19:15] <sugoi> oh, sorry :(
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#987 [19:15] <Cake> I'm starting a new world for each test, and I just fly around in creative until I lag out or crash
#988 [19:17] <sugoi> well that gets back to single player -- it doesn't unload chunks (by design)
#989 [19:17] <sugoi> all chunks will continue to get world updates
#990 [19:18] <Cake> I thought it was supposed to unload all chunks outside of your render distance
#991 [19:18] <Cake> wait no
#992 [19:18] <sugoi> that's a multiplayer (server) design
#993 [19:18] <Cake> ah
#994 [19:18] <Cake> why does the memory usage go up even when I'm not exploring new chunks?
#995 [19:19] <DiskDaemon> So single player is designed to continue to eat up more memory as you visit new places? A crash is unavoidable?
#996 [19:19] <sugoi> Cake: new world or existing world?
#997 [19:19] <Cake> either
#998 [19:19] <sugoi> DiskDaemon: i'm fuzzy in this area, i'm sharing what i've heard from mod developers
#999 [19:23] <Cake> All I'd like to know is:
#1000 [19:23] <Cake> How can I play SSP without risk of crashing more than once an hour?
#1001 [19:23] <Cake> at least
#1002 [19:25] <DiskDaemon> Does this issue affect vanilla minecraft, or minecraft with installed mods?
#1003 [19:25] <Cake> Both
#1004 [19:25] <Cake> equally
#1005 [19:25] <DiskDaemon> That means I can test my vanilla minecraft and expect to see the same problem?
#1006 [19:25] <Cake> That's the thing
#1007 [19:25] <Cake> I don't know why some people get it and others don't
#1008 [19:26] <DiskDaemon> That's what needs to be resolved then first
#1009 [19:26] <Cake> I can play vanilla or modded 1.2.3 and get it, and vanilla 1.2.4
#1010 [19:26] <DiskDaemon> You've got to work out where the cause of the problem lies, before any kind of solution to that problem can be worked on
#1011 [19:26] <Cake> haven't tested modded 1.2.4
#1012 [19:26] <Cake> I 'm trying
#1013 [19:26] <Cake> I'm*
#1014 [19:27] <DiskDaemon> Does just standing still doing nothing in a new world, cause the memory to climb up too?
#1015 [19:27] <Cake> Yes
#1016 [19:27] <DiskDaemon> Good, that should be easy to test then
#1017 [19:27] <Cake> Anything but the main menu causes it to increase
#1018 [19:28] <Cake> It goes up much faster when moving around, but it slowly increases anyway if still
#1019 [19:38] <DiskDaemon> This may be relevant: http://www.minecraftforum.net/topic/1115068-memory-leak-since-at-least-123/
#1020 [19:42] <sugoi> that is relevant, and disconcerting
#1021 [19:43] <sugoi> this COULD be a mem leak, i was just trying to say there are behaviors in mc that due gradually increase the memory usage - and it's not necessary a mem leak
#1022 [19:43] * clarjon1 [clarjon1@notlogged] has joined #minecrafthelp
#1023 [19:43] <sugoi> an app the continues to allocate more memory may not have a mem leak, could just be a poor memory model :)
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#1025 [19:45] <Cake> For what it's worth I can run any version prior to 1.2.3 in SSP or SMP with no problems
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#1027 [19:48] <clarjon1> Cake: you mean, the versions before the map got changed to be massively larger?
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#1029 [19:53] <Cake> That could be why
#1030 [19:53] <Cake> But yes
#1031 [19:59] <DiskDaemon> I'm using Process Explorer to investigate javaw while Minecraft is running, and I'm noticing its properties shows some interesting things.
#1032 [20:00] <DiskDaemon> For example, it's the private working set that continue to grow in size, but more worryingly, there are around 300 page faults occurring per second
#1033 [20:03] <Cake> Sounds bad.
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#1036 [20:23] <Cake> So, any new developments?
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#1041 [20:50] <Cake> So have you determined whether it's a leak?
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#1044 [21:01] <mickster04> DiskDaemon: see above :) how are your investigations going in short?
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#1046 [21:04] <DiskDaemon> Well the situation is confirmed
#1047 [21:06] <DiskDaemon> Java uses more and more system memory, while Minecraft seems to remain at the same levels of used memory
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#1050 [21:09] <Cake> I'm not sure how that helps, but it's definitely good to know
#1051 [21:09] <Cake> I use Java 6, would updating it help?
#1052 [21:10] <Cake> DiskDaemon
#1053 [21:10] <DiskDaemon> maybe
#1054 [21:10] <Cake> Latest version is what, 7 something?
#1055 [21:12] <Cake> brb, updating java
#1056 [21:14] <mickster04> Cake: except minecraft doesn't really work with java 7 yet
#1057 [21:16] <DopeGhoti> ?? java/1.7
#1058 [21:16] <VoxelHead> java/1.7: Java 1.7 is still in development, and is known to be incompatible with Minecraft.
#1059 [21:16] <DopeGhoti> just so's y'know.
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#1061 [21:22] <adam1177> hi
#1062 [21:22] <adam1177> anyone here?
#1063 [21:22] <mickster04> yeah
#1064 [21:22] <DiskDaemon> sure
#1065 [21:23] <adam1177> anyone want to join my server?
#1066 [21:23] <DiskDaemon> hell no
#1067 [21:23] <adam1177> 199.19.95.15:25605
#1068 [21:41] <mickster04> ;CHECK 199.19.95.15:25605
#1069 [21:41] <WugBot> Unable to connect to address: 199.19.95.15:25605 (Timed out)
#1070 [21:41] <mickster04> :p
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#1073 [22:01] * User6708 [User6708@notlogged] has joined #minecrafthelp
#1074 [22:02] <User6708> F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!!
#1075 [22:02] <User6708> F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!!
#1076 [22:03] * WugBot kicked User6708 from #minecrafthelp (Reason: ser6708 :Kicked by |Kiikun|) (Rules: http://is.gd/zB1w9I) (obv)
#1077 [22:03] * User6708 [User6708@notlogged] has joined #minecrafthelp
#1078 [22:03] <User6708> F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!!
#1079 [22:03] <User6708> F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!!
#1080 [22:03] <User6708> F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!! F`UCK YOU !!!!!!
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#1082 [22:03] <|Kiikun|> Kealper:
#1083 [22:04] <|Kiikun|> Wug: ?
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#1088 [22:30] <skippydippy> I just bought and downloaded Minecraft, but I guess I should have checked my system first because whenever I try to play it tells me " Bad video card drivers! " I tried to update as it suggests, but can't find where to upgrade if I even can.
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#1090 [22:33] <skippydippy> I checked it, and my supposed driver is "not really a driver at all" or something like that. It's GeForce 6150 LE. Does anyone know what I can do?
#1091 [22:38] <DiskDaemon> This recent driver claims to support the 6150LE http://www.nvidia.com/object/win7-winvista-64bit-296.10-whql-driver.html
#1092 [22:38] <DiskDaemon> You may though want to go to http://www.geforce.com/Drivers and have it autodetect what you need
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#1094 [22:50] <mickster04> well that was easy :S
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#1096 [22:56] <RevSlowmo> Quick question, I am running a 1.2.4 server and no one can find a town, So I used admist and found one that it said should be. I walk to the coord and there is nothing there. I have spawn structures on in the config and NPCs. What should I check next?
#1097 [22:57] <RevSlowmo> I should also mention that we have found a stronghold and mines so structures seem to be working.
#1098 [23:05] <mickster04> maybe it's in a giant underground cavern?
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#1100 [23:11] <Cake> Okay, I'm back with another, completely different problem
#1101 [23:11] <Cake> I get saving chunks (already decorating!!) world corruption any time a vanilla tree comes within render distance.
#1102 [23:11] <Cake> Obviously quite a problem.
#1103 [23:12] <Wug> Cake: this is an issue with mods too?
#1104 [23:13] <Wug> my brain mixed in the end of another sentence, ignore the 'too'
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#1106 [23:15] <Cake> Nope, a lot of people are getting this in vanilla
#1107 [23:16] <Cake> I'm getting it on 1.2.3 though, and they're all on 1.2.4
#1108 [23:16] <Wug> hmm
#1109 [23:16] <Wug> youve tried force updating?
#1110 [23:17] <Cake> It would bring me up to 1.2.4 and I don't want that
#1111 [23:17] <DiskDaemon> restoring from a backup then?
#1112 [23:17] <Wug> make a backup first and then try it
#1113 [23:17] <Cake> Don't have a convenient backup
#1114 [23:18] <Cake> It can't really get worse, so I'll just go ahead and update
#1115 [23:21] <Cake> A force update and backdate fixed it, oddd
#1116 [23:21] <Cake> od*
#1117 [23:21] <Cake> ODD**
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#1120 [23:28] <mickster04> nice
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